Medium Humanoid (Orc)
Initiative: +3
Speed: 30 feet
Armor Class: 14 (+3 Dex, +1 natural), touch AC 13, flat-footed AC 11
BAB/Grapple: +1/+1
Attack: Shortsword +4 melee (1d6, piercing, 19-20 x2) or shortbow +4 ranged (1d6, piercing, 20 x3, 60 feet x10)
Full Attack: Shortsword +4 melee (1d6, piercing, 19-20 x2) or shortbow +4 ranged (1d6, piercing, 20 x3, 60 feet x10)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Spell-like ability
Special Qualities: Darkvision 60 feet, self-camouflage
Saves: Fortitude +0, Reflex +5, Will +1
Abilities: Str 11, Int 12, Wis 12, Dex 16, Con 11, Cha 10
Skills: Climb +2, Hide +5, Listen +2, Move Silently +5, Spot +2
Feats: Weapon FinesseEnvironment: Any land and underground
Organization: Gang (2 - 4) or squad (11 - 20 plus 2 3rd level sergeants and 1 leader of 3rd - 3th level) or band (30 - 100 plus 1 3rd level sergeant per 10 adults, 5 5th level lieutenants, and 3 7th level captains, plus 150% noncombatants)
Challenge Rating: ½Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +0
Combat
Hmeeraks strike from ambush as a matter of course, using their ability to blend in with their surroundings to catch their foes unawares. When hiding, they keep their weapons hidden by their bodies. Their absolute confidence in their self-concealment skills can backfire on them when a keen-eyed opponent does manage to spot them. In such situations, a hmeerak may well panic or allow itself to be caught flat-footed.
Hmeerak Society
Hmeeraks generally live in large tribal groups, but rarely occupy anything as obvious as a village or settlement. They have more than enough intelligence to build for themselves and lead settled lives, but their natural proclivities make them uncomfortable with the idea of living out in the open. They feel much more at ease living in caves, hidden in jungles or swamps, or under the canopy of heavy forest.
Hmeerak Characters
Hmeeraks are hated, generally with a passion. It is difficult to imagine that characters who have lived for any time in areas where hmeerak raids are a fact of life would have anything to do with one. For parties who can stomach them, a hmeerak in the mix could prove quite useful in situations that require stealth and concealment.
Home Three Worlds Monsters
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