Monday, January 3, 2011

General Rules: Monsters - Jankx

Jankx (from Dragon Magazine #319)
Tiny Animal

Hit Dice: ½d8 (2 hit points)
Initiative: +2
Speed: 20 feet, burrow 10 feet
Armor Class: 16 (+2 size, +2 Dexterity, +2 natural); touch 14, flat-footed 14
BAB/Grapple: +0/-11
Attack: Claws +4 melee (1d2-3 plus poison, slashing, 20 x2)
Full Attack: Claws +4 melee (1d2-3 plus poison, slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Poison
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +4, Will +1
Abilities: Str 5, Int 2, Wis 14, Dex 15, Con 10, Cha 5
Skills: Hide +6, Listen +4, Move Silently +6, Spot +6
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Warm desert
Organization: Solitary, pack (2 - 9), or warren (10 - 100)
Challenge Rating:
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

These furry creatures have golden hides, sleek bodies, and four short limbs. Their bark is little more than a barely-audible high-pitched squeak.

Jankxes live in burrow communities, from which they scour the desert surface at night for food. Their eyesight is barely adequate, but they are possessed of both keen hearing and a sensitive nose. Their golden pelts fetch a high price among clothiers and artisans, but jankxes are difficult to trap.

A jankx is about 1 foot tall when standing on its hind legs. It weighs from 5 to 7 pounds.

When defending their burrows, jankxes are fierce combatants. If attacked, a jankx's first instinct is to alert the rest of the burrow. The sight of dozens of jankxes pouring out of holes in the ground is often the last thing an unlucky jankx trapper sees.

Poison (Ex): The claws of the jankx are designed for digging and foraging, but they also have a retractable spur connected to poison sacs in their shoulders. The poison, usable once a day: Claw - injury, Fortitude DC 10 negates; initial and secondary damage 1d4 Strength. The save DC is Constitution-based.

Skills: Jankxes have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Listen checks, but a -4 racial penalty on Hide checks due to their golden pelts.

Jankxes as Familiars
Jankxes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with jankx familiars gain a +3 bonus to Listen checks.

Home     Three Worlds     Monsters

No comments:

Post a Comment