Fine Animal
Initiative: +2
Speed: 15 feet, climb 15 feet
Armor Class: 20 (+8 size, +2 Dexterity); touch 20, flat-footed 18
BAB/Grapple: +0/-21
Attack: None
Full Attack: None
Space/Reach: ½ feet by ½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +4, Will +1
Abilities: Str 2, Int 2, Wis 12, Dex 14, Con 10, Cha 2
Skills: Balance +10, Climb +10, Hide +26, Listen +4, Move Silently +10
Feats: Skill Focus (Listen)Environment: Any
Organization: Mischief (10 - 100)
Challenge Rating: -
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Mice flee from combat, too small and fragile to do much. Only in unusually large swarms do mice ever get the bravery to attack things, and often things still too small to pose harm to mankind.
Mice as Familiars
Mice can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with mouse familiars gain a +3 bonus to Hide checks. Mice are suitable familiars for Tiny spellcasters.
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