Speed: 20 feet (cannot run), swim 20 feet
Armor Class: 21 (-1 size, -1 Dexterity, +13 natural); touch 8, flat-footed 21
Attack: Slam +14 melee (2d10+6, bludgeoning, 20 x2)
Full Attack: 2 slams +14 melee (2d10+6, bludgeoning, 20 x2)Space/Reach: 10 feet by 10 feet/10 feet
Special Attacks: Breath weapon, engulf
Special Qualities: Construct, darkvision 60 feet, magic immunity, DR 20/+2, immune to piercing and slashing weaponsSaves: Fortitude +4, Reflex +3, Will +4
Abilities: Str 23, Int -, Wis 11, Dex 9, Con -, Cha 1
Organization: Solitary or gang (2 - 4)
Challenge Rating: 10
Alignment: Always neutral
Advancement: 14 - 20 Hit Dice (Large); 21 - 39 Hit Dice (Huge)
Mud golems fight best from area of mud where they can bury themselves in the muck to strike opponents from surprise,. Shuffling onto more solid ground when necessary, a mud golem attempts to blind and slow foes with its mud spray and then engulf them.
Rare constructs, mud golems are created by spellcasters with large quantities of mud at hand. Found almost exclusively near rivers, lakes, ponds, swamps, and cisterns, creatures that live in such areas most commonly create mud golems. A mud golem's body is made from special mud found in magically charged areas or created through magical means.
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