Speed: 15 feet
Armor Class: 17 (+4 size, +1 Dexterity, +2 natural); touch 15, flat-footed 16
Attack: Claw +5 melee (1d3-4 plus poison, slashing, 20 x2)
Full Attack: 2 claws +5 melee (1d3-4 plus poison, slashing, 20 x2)Space/Reach: 1 foot by 1 foot/0 feet
Special Attacks: Poison
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +3, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 12, Con 10, Cha 5
Skills: Hide +17, Listen +5, Spot +5, Swim +12Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Warm aquatic and marsh
Challenge Rating: ¼
Alignment: Always neutral
The platypus has a spur on the hind foot that delivers a venom capable of causing severe pain.
Platypuses as Familiars
Platypuses can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with platytpus familiars gain a +3 bonus to Swim checks. Platypuses are suitable familiars for Tiny spellcasters.
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