Diminutive Animal
Initiative: +0
Speed: 15 feet
Armor Class: 17 (+4 size, +1 Dexterity, +2 natural); touch 15, flat-footed 16
BAB/Grapple: +0/-16
Attack: Claw +5 melee (1d3-4 plus poison, slashing, 20 x2)
Full Attack: 2 claws +5 melee (1d3-4 plus poison, slashing, 20 x2)
Space/Reach: 1 foot by 1 foot/0 feetSpecial Attacks: Poison
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +3, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 12, Con 10, Cha 5
Skills: Hide +17, Listen +5, Spot +5, Swim +12
Feats: Skill Augmentation (Listen and Spot), Weapon FinesseEnvironment: Warm aquatic and marsh
Organization: Solitary
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
The platypus has a spur on the hind foot that delivers a venom capable of causing severe pain.
Platypuses as Familiars
Platypuses can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with platytpus familiars gain a +3 bonus to Swim checks. Platypuses are suitable familiars for Tiny spellcasters.
Home Three Worlds Monsters
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