- Ferocity (Ex): Rabid creatures are so hateful and tenacious that they continue to fight without penalty even while disabled or dying. If the base creature already has this ability, the rabid creature gains a +2 circumstance bonus on attack and damage rolls while disabled or dying.
- Frenzy (Ex): Once per day, a rabid creature may fly into a paroxysm or destructive fury. A frenzied creature may take an extra partial action either before or after its regular action, and can more one-and-a-half times as fast as normal. Frenzy lasts for a number of rounds equal to the rabid creature's Hit Dice (minimum 1).
- Mindless (Ex): Rabid creatures have no Intelligence scores. They are immune to all mind-influencing effects, and they automatically fail Intelligence checks.
- Tortured Sense (Ex): This agonizing disease leaves the victim with its sensory apparatus intact but in constant, searing pain. The rabid creature gains a +8 enhancement bonus on Listen and Spot checks, but takes twice the normal damage from sonic attacks.
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