Rabid Creature (adapted from
Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Orcish wastes are foul beyond description, and in addition to its hideous smell and appearance, it also teems with diseases and parasites. A magical variant of rabies is induced by a tiny organism spread in water infected with euroz waste. It infests the brain and nervous system of its host, turning even the most timid creature into an aggressive, mindless killer.
Because this organism is found in orcish waste, rabid creatures are commonly found downstream of orc settlements. Often the first clue that orcs have colonized a region is a wave of attacks by rabid animals.
"Rabid" is a template that can be added to any corporeal animal, dragon, fæy, giant, humanoid, magical beast, or monstrous humanoid with an Intelligence score, hereafter referred top as the "base creature". The creature's type does not change.
Hit Dice: Same as the base creature.
Speed: Same as the base creature.
Armor Class: Same as the base creature.
Attacks: Same as the base creature.
Damage: Same as the base creature.
Special Attacks: A rabid creature retains all the special attacks of the base creature, and gains the following:
- Ferocity (Ex): Rabid creatures are so hateful and tenacious that they continue to fight without penalty even while disabled or dying. If the base creature already has this ability, the rabid creature gains a +2 circumstance bonus on attack and damage rolls while disabled or dying.
- Frenzy (Ex): Once per day, a rabid creature may fly into a paroxysm or destructive fury. A frenzied creature may take an extra partial action either before or after its regular action, and can more one-and-a-half times as fast as normal. Frenzy lasts for a number of rounds equal to the rabid creature's Hit Dice (minimum 1).
Special Qualities: A rabid creature retains all of the base creature's qualities and gains the following:
- Mindless (Ex): Rabid creatures have no Intelligence scores. They are immune to all mind-influencing effects, and they automatically fail Intelligence checks.
- Tortured Sense (Ex): This agonizing disease leaves the victim with its sensory apparatus intact but in constant, searing pain. The rabid creature gains a +8 enhancement bonus on Listen and Spot checks, but takes twice the normal damage from sonic attacks.
Saves: Same as the base creature.
Abilities: Same as the base creature except that rabid creatures are mindless and have no Intelligence score.
Skills: Rabid creatures lose all skills.
Feats: Same as the base creature, except that the creature loses all skills that require thought or intelligence.
Climate/Terrain: Same as the base creature.
Organization: Solitary.
Challenge Rating: Fewer than 2 Hit Dice - same as the base creature; 2 - 5 Hit Dice - as the base creature +1; 6+ Hit Dice - as the base creature +2.
Treasure: Same as the base creature.
Alignment: Always neutral.
Advancement: Same as the base creature.
Home Three Worlds Monsters
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