Speed: 30 feet (cannot run)
Armor Class: 27 (-1 size, +2 Dexterity, +16 natural); touch 11, flat-footed 25
Attack: Slam +21 melee (2d8+10, bludgeoning, 20 x2)
Full Attack: 2 slams +21 melee (2d8+10, bludgeoning, 20 x2)Space/Reach: 10 feet by 10 feet/10 feet
Special Attacks: Constrict, improved grab, rope whirlwind, strangle
Special Qualities: Construct, darkvision 60 feet, magic immunity, DR 40/+3, fire vulnerability, unravelSaves: Fortitude +5, Reflex +7, Will +5
Abilities: Str 30, Int -, Wis 11, Dex 14, Con -, Cha 1
Organization: Solitary or gang (2 - 4)
Challenge Rating: 12
Alignment: Always neutral
Advancement: 17 - 23 Hit Dice (Large); 24 - 49 Hit Dice (Huge)
A rope golem is a ferocious combatant that tries to get in close with opponents before unleashing its rope whirlwind. If it is guarding a location or object, it typically unravels itself, appearing like a long-disused rope.
A rope golem's body is crafted from numerous magically crafted ropes. The golem costs 90,000 shillings to create, which includes 1,250 shillings for the construction of the body. Creating the body is a complex task that requires a successful DC 20 Use Rope check. The creator must be 16th level and able to cast arcane spells.
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