Speed: 40 feet, climb 40 feet, swim 40 feet
Armor Class: 13 (-2 size, -1 Dexterity, +6 natural); touch 7, flat-footed 13
Attack: Slam +16 melee (2d6+9, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: 2 slams +16 melee (2d6+9, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 10 feet by 10 feet/15 feet
Special Attacks: Disease, swarm
Special Qualities: Construct, darkvision 60 feet, half damage from slashing and piercing weapons, low-light vision, morphosisSaves: Fortitude +4, Reflex +3, Will +4
Abilities: Str 28, Int 1, Wis 10, Dex 8, Con -, Cha 2
Environment: Any land or underground
Challenge Rating: 6
Alignment: Always neutral
Advancement: 13 - 16 HD (Huge)
Rat golems are unexpectedly fast, swarming over obstacles and through water as rapidly as they traverse open terrain. The golem's main attacks consist of two separate slams with fistlike appendages. Dozens of the rats that make up the golem's body impact a target and deliver vicious bites and scratches.
Rat golems are extremely difficult to fight with physical attacks. They have a few special vulnerabilities as follows.
A rat golem's body is formed from a single pack of living rats numbering about 100 per Hit Dice. These rats must live together as a cohesive group for several weeks, consuming a potent food mixture enchanted and imbued with magical herbs and minerals.
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