Monday, January 3, 2011

General Rules: Monsters - Troll, Stone

Troll, Stone (from Giant Lore)
Large Giant

Hit Dice: 10d8+53 (98 hit points)
Initiative: -2
Speed: 20 feet
Armor Class: 18 (-1 size, -2 Dexterity, +11 natural); touch AC 7, flat-footed AC 18
BAB/Grapple: +7/+20
Attack: Slam +16 melee (1d8+13, bludgeoning, 20 x2)
Full Attack: Slam +16/+11 melee (1d8+13, bludgeoning, 20 x2)
Space/Reach: 10 feet by 10 feet/10 feet
Special Attacks: -
Special Qualities: Darkvision 60 feet, low-light vision, DR 3/-, sunlight vulnerability, sunder prowess
Saves: Fortitude +12, Reflex +1, Will +2
Abilities: Str 28, Int 6, Wis 8, Dex 6, Con 20, Cha 8
Skills: Intimidate +6, Listen +5
Feats: Fortification, Improved Sunder, Power Attack
Environment: Hills, mountains, and underground
Organization: Solitary or gang (2 - 6)
Challenge Rating: 5
Treasure: Standard
Alignment: Always evil
Advancement: By character class
Level Adjustment: +4

Many people mistake these 8-foot tall trolls for crudely carved stone statues. Their faces have rough features, with the mouth and eye cavities being the most distinct. When they walk, their great bulk swings from side to side, giving them a ponderous gait.

Stone trolls derive their name from their thick, stone like skin. Their hides seem to be made of granite or basalt. Large growths of moss and lichen enhance the hide's inanimate appearance. Despite their hard skin, however, stone strolls are flesh and blood. They breed, hunt, fight, and bleed, like any other living creature.

Stone trolls venture forth at night to satisfy their hunger and lust for mischief. They rarely travel far from the security of their lairs, knowing that even the slightest miscalculation of distance could be fatal. Although they can consume anything, stone trolls prefer to eat intelligent creatures, especially gnomes and halflings. In some cases, they may be baited into chasing a particularly succulent-looking morsel far from their lair, forgetting their usual caution.

Combat
Stone trolls are unimaginative brutes, and wade into combat assuming they will be able to beat foes into submission. They enjoy sundering their opponents' weapons using their sunder prowess abilities, but rather than doing so for the sake of tactics, the trolls merely seem to enjoy the looks of helplessness on the faces of unarmed foes. Most stone trolls use their heavy hands to batter opponents.

Sunder Prowess (Ex): Stone trolls have an innate connection with the earth that allows them to damage any objects created from it, even enchanted ones. Stone trolls may ignore any metal or stone weapon's hardness for purposes of sundering it, and may ignore any metal or stone material's hardness for purposes of damaging inanimate objects.

Sunlight Vulnerability (Ex): Stone trolls suffer a unique curse activated by sunlight. Exposure to natural sunlight immediately petrifies the creature without a saving throw. They may be returned to normal with stone to flesh spells and the like. Being caught in a daylight spell, while not as devastating, still inspires fear in the creatures, forcing them to make a saving throw (Dc according to the caster) or flee. Those that succeed may remain, but suffer a -1 penalty to all attack rolls.

Stone Troll Society
Stone trolls either live alone or in small gangs led by force and intimidation. Solitary trolls dwell in deep caves where they hide from the sun during daylight hours. A gang might take over a more permanent structure, preferably something underground. A gang of stone trolls may take control of a local chokepoint like a bridge or a ferry crossing, knowing that intelligent creatures use such place on a regular basis. Once a gang finds a good spot, it continues to hunt there until driven off or killed.

Stone trolls rarely make bargains with others. They can be tricked into service by more intelligent creatures. On the rare occasions when stone trolls speak to outsiders, they use corrupted forms of Jattalaic or another common language.

Stone Troll Characters
Stone trolls' favored class is barbarian. The leader of a troll gang is always at least a 3rd-level barbarian.

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