Medium Monstrous Humanoid (Slytheen)
Initiative: +3
Speed: 30 feet, climb 15 feet
Armor Class: 18 (+3 Dexterity, +1 natural, +1 dodge, +1 profane, +2 leather); touch 15, flat-footed 13
BAB/Grapple: +2/+3
Attack: Bite +3 melee (1d3+1, bludgeoning, piercing, and slashing, 20 x2) or falchion +3 melee (2d4+1, slashing, 18-20 x2) or shortbow +5 ranged (1d6, piercing, 20 x3, 70 feet x10)
Full Attack: Bite +3 melee (1d3+1, bludgeoning, piercing, and slashing, 20 x2) and 2 claws -2 melee (1d4, slashing, 20 x2) or falchion +3 melee (2d4+1, slashing, 18-20 x2) or shortbow +5 ranged (1d6, piercing, 20 x3, 70 feet x10)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: None
Special Qualities: Darkvision 60 feet, storm anima, storm form, assured morale, immune to electricity, cold resistance 10, speak with rats
Saves: Fortitude +0, Reflex +6, Will +3Abilities: Str 12, Int 15, Wis 11, Dex 16, Con 10, Cha 12
Skills: Hide +6, Intimidate +6, Jump +3, Spot +5, Tumble +8
Feats: DodgeEnvironment: Any except arctic
Organization: Warband (15 - 120 ratmen, plus one sorcerer of 4th - 7th level per 30 warriors), nest (120 - 1,200 ratmen with leaders as above, plus one 8th - 10th level cleric per 100 warriors and 10 - 24 elementals)
Challenge Rating: 3Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +2
Combat
So assured are the storm chasers in their own supposed immortality that they fling themselves into battle without a care. They never surrender and never break, a fact that makes their commanders bold, and even reckless. Unlike many other slytheen, storm chasers attack even when outnumbered. Furthermore, their warriors appear perfectly willing to engage in suicide missions.
Home Three Worlds Monsters
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