Monday, January 3, 2011

General Rules: Monsters - Ratman, Storm Chaser

Ratman, Storm Chaser (adapted from Vigil Watch: Warrens of the Ratmen)
Medium Monstrous Humanoid (Slytheen)

Hit Dice: 2d8 (9 hit points)
Initiative: +3
Speed: 30 feet, climb 15 feet
Armor Class: 18 (+3 Dexterity, +1 natural, +1 dodge, +1 profane, +2 leather); touch 15, flat-footed 13
BAB/Grapple: +2/+3
Attack: Bite +3 melee (1d3+1, bludgeoning, piercing, and slashing, 20 x2) or falchion +3 melee (2d4+1, slashing, 18-20 x2) or shortbow +5 ranged (1d6, piercing, 20 x3, 70 feet x10)
Full Attack: Bite +3 melee (1d3+1, bludgeoning, piercing, and slashing, 20 x2) and 2 claws -2 melee (1d4, slashing, 20 x2) or falchion +3 melee (2d4+1, slashing, 18-20 x2) or shortbow +5 ranged (1d6, piercing, 20 x3, 70 feet x10)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: None
Special Qualities: Darkvision 60 feet, storm anima, storm form, assured morale, immune to electricity, cold resistance 10, speak with rats
Saves: Fortitude +0, Reflex +6, Will +3
Abilities: Str 12, Int 15, Wis 11, Dex 16, Con 10, Cha 12
Skills: Hide +6, Intimidate +6, Jump +3, Spot +5, Tumble +8
Feats: Dodge
Environment: Any except arctic
Organization: Warband (15 - 120 ratmen, plus one sorcerer of 4th - 7th level per 30 warriors), nest (120 - 1,200 ratmen with leaders as above, plus one 8th - 10th level cleric per 100 warriors and 10 - 24 elementals)
Challenge Rating: 3
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +2

Where the storm chasers pass, only devastation remains. Storm chasers believe themselves to be the incarnation of the basic forces of Chaos willed into existence by the universe itself; unfathomable, undeniable, and immortal. They believe that when one of them dies, the spirit of chaos simply changes hosts, granting all chasers eternal longevity through an endless cycle of incarnations.

Combat
So assured are the storm chasers in their own supposed immortality that they fling themselves into battle without a care. They never surrender and never break, a fact that makes their commanders bold, and even reckless. Unlike many other slytheen, storm chasers attack even when outnumbered. Furthermore, their warriors appear perfectly willing to engage in suicide missions.

Assured Morale (Su): Storm chasers are immune to any negative morale modifiers. Whenever they receive a positive morale modifier, the modifier is increased by a further +1 due to the storm chasers' fanatical faith.

Immune to Electricity (Ex): Storm chasers are immune to electrical attacks.

Speak with Rats (Su): Storm chaser ratmen have the ability to speak with rats and dire rats as if they were using the spell speak with animals.

Storm Anima (Su): The storm chasers cloak themselves in a veil of turbulent winds and crackling energies. This not only confers some manner of protection upon them (accounting for the +1 profane bonus to Armor Class listed above), but it enhances their unarmed attacks, dealing +1d6 points of electrical damage or allowing them to perform a stunning attack as if they had the Stunning Fist feat.

Storm Form (Su): Storm chasers can manifest temporarily as a living entity of wind-driven rain and lightning. In this form, they gain damage reduction 20/+2 and can fly 30 feet per round with average maneuverability. The transformation lasts for two minutes and may be performed twice each day. While in their storm form, storm chasers may not physically attack, but can still cause 1d6 electrical damage with touch attacks.

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