Monday, January 3, 2011

General Rules: Monsters - Serpent Person, Degenerate

Serpent Person, Degenerate (adapted from the Freeport Trilogy)
Medium Monstrous Humanoid

Hit Dice: 1d8+1 (5 hit points)
Initiative: +4
Speed: 30 feet, swim 15 feet
Armor Class: 13 (+1 natural, +2 large shield); touch 10, flat-footed 13
BAB/Grapple: +1/+2
Attack: Shortspear +2 melee (1d8+1, piercing, 20 x3) or bite +2 melee (1d4+1 and poison, bludgeoning, piercing, and slashing, 20 x2) or javelin +1 ranged (1d6+1, piercing, 20 x2, 30 feet x5)
Full Attack: Shortspear +2 melee (1d8+1, piercing, 20 x3) or bite +2 melee (1d4+1 and poison, bludgeoning, piercing, and slashing, 20 x2) or javelin +1 ranged (1d6+1, piercing, 20 x2, 30 feet x5)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Poison
Special Qualities: Darkvision 60 feet, snake blooded
Saves: Fortitude +3, Reflex +0, Will -2
Abilities: Str 13, Int 6, Wis 7, Dex 11, Con 13, Cha 8
Skills: Climb +1, Escape Artist +2, Hide +2, Swim +5
Feats: Improved Initiative
Environment: Any underground
Organization: Solitary or gang (2 - 5)
Challenge Rating: ½
Treasure: None
Alignment: Always chaotic evil
Advancement: By character class
Level Adjustment: +0

The serpent people once ruled a vast empire. Their advanced knowledge of sorcery and the planes could not help them when the Unspeakable One was summoned to the heart of their domains. Degenerate serpent people are the wretched offspring of those maddened by the dread god's coming. Most degenerate serpent people live deep underground, rarely coming to the surface.

Serpent people are bipedal, but they retain the sinuous necks and long tails of snakes. Coloration varies widely, though black is dominant among the degenerates.

Combat
Degenerate serpent people fight with no discernible tactics. They act savagely and attack anyone who crosses their path. Very rarely they fall under the sway of a charismatic leader, such as a civilized serpent person sorcerer, who can direct them with simple instructions. Once battle is joined, however, there is no controlling the degenerates. They hurl javelins if they have them, then close to combat.

Poison (Ex): Degenerates have a venomous bite that induces madness. Bite, Fortitude save (DC 11); initial and secondary damage 1d6 temporary Wisdom. The save DC is Constitution based.

Snake-Blooded: For all effects related to race, a degenerate serpent person is considered a yuan-ti. Degenerate serpent people, for example, are just as vulnerable to special effects that affect only yuan-ti as their yuan-ti masters are, and they can use magic items that are only usable by yuan-ti.

Skills: Serpent people have a +4 racial bonus on Escape Artist and Hide checks. A serpent person has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming provided it swims in a straight line.

Degenerate Serpent People as Characters
Nearly all degenerate serpent people that have a class are warriors. A few are barbarians, but none have the mental capacity to use spells of any kind.

Degenerate serpent people characters possess the following racial traits:
  • Type: Degenerate serpent people are monstrous humanoids.

  • Ability Scores: +2 Strength, +2 Constitution, -4 Intelligence, -4 Wisdom, -2 Charisma.

  • Size: Medium.

  • Speed: Degenerate serpent people have a base land speed of 30 feet and a swim speed of 15 feet.

  • Darkvision: A degenerate serpent person can see in the dark out to 60 feet.

  • Scales: A degenerate serpent person's scales gives them a +1 natural armor bonus.

  • Bite: A degenerate serpent person has a bite attack that inflicts 1d4 points of damage.

  • Poison: A degenerate serpent person's bite attack injects a venom that induces madness. Bite, Fortitude save (DC 10 + Constitution modifier); initial and secondary damage 1d6 temporary Wisdom damage.

  • Snake-Blooded: For all effects related to race, a degenerate serpent person is considered a yuan-ti. Degenerate serpent people, for example, are just as vulnerable to special effects that affect only yuan-ti as their yuan-ti masters are, and they can use magic items that are only usable by yuan-ti.

  • Degenerate serpent people gain a +4 racial bonus on Escape Artist and Hide checks.

  • Automatic Languages: Sulic. Degenerate serpent people are illiterate regardless of class.

  • Bonus Languages: Any

  • Favored Class: Barbarian.

  • Additional Favored Class: Warrior.

  • Exclusive Class: None.

  • Level Adjustment: +0
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