Tiny Animal
Initiative: +1
Speed: 30 feet
Armor Class: 13 (+2 size, +1 Dexterity); touch 13, flat-footed 12
BAB/Grapple: +0/-9
Attack: Bite +3 melee (1d3-1, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +3 melee (1d3-1, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: Musk
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +4, Will +1
Abilities: Str 8, Int 2, Wis 12, Dex 12, Con 11, Cha 7
Skills: Climb +4, Hide +10, Listen +5, Move Silently +7, Spot +4
Feats: Weapon Finesse, Weapon Focus (Musk)Environment: Temperate plains
Organization: Solitary, pair, or down (3 – 16)
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
A skunk can spray a stream of noxious musk at a single target.
Skunks as Familiars
Skunks can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with skunk familiars gain immunity to the musk attack of all skunk attacks.
Home Three Worlds Monsters
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