Tiny Animal
Initiative: +3
Speed: 15 feet, climb 15 feet
Armor Class: 18 (+2 size, +3 Dexterity, +3 natural); touch 15, flat-footed 15
BAB/Grapple: +0/-11
Attack: Bite +5 melee (1 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: Poison
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +5, Will +1
Abilities: Str 4, Int 1, Wis 12, Dex 17, Con 11, Cha 2
Skills: Balance +11, Climb +11, Hide +15, Listen +7, Spot +7
Feats: Ability Focus (Poison), Weapon Finesse
Environment: Temperate plains
Organization: Solitary
Challenge Rating: ½
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
The reed snake relies on its venomous bite to kill prey and defend itself.
Reed Snakes as Familiars
Reed snakes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with reed snake familiars gain a +2 bonus to saving throws against poison.
Home Three Worlds Monsters
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