Diminutive Animal
Initiative: +3
Speed: 10 feet
Armor Class: 17 (+4 size, +3 Dexterity); touch 17, flat-footed 14
BAB/Grapple: +0/-21
Attack: None
Full Attack: None
Space/Reach: 1 foot by 1 foot/0 feetSpecial Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +5, Will +1
Abilities: Str 1, Int 2, Wis 12, Dex 16, Con 11, Cha 4
Skills: Hide +22, Listen +11, Move Silently +11, Spot +3
Feats: Skill Augmentation (Listen and Spot)Environment: Temperate forests
Organization: Solitary, pair, or scurry (3–8)
Challenge Rating: -
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
With no effective attacks, the chipmunk flees from combat if at all possible.
Chipmunks as Familiars
Chipmunks can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with chipmunk familiars gain a +2 bonus to Reflex saves.
Home Three Worlds Monsters
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