Monday, January 3, 2011

General Rules: Monsters - Spirit of the Plague

Spirit of the Plague (from the Creature Collection)
Medium Undead (Incorporeal)

Hit Dice: 6d12 (39 hit points)
Initiative: +1
Speed: Fly 15 feet (good)
Armor Class: 11 (+1 Dexterity); touch 11, flat-footed 10
BAB/Grapple: +3/-
Attack: Touch +4 melee (Plague)
Full Attack: Touch +4 melee (Plague)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Plague
Special Qualities: Darkvision 60 feet, DR 5/+1, incorporeal traits, undead traits
Saves: Fortitude +2, Reflex +2, Will +5
Abilities: Str -, Int 10, Wis 9, Dex 13, Con -, Cha 9
Skills: Listen +6, Move Silently +10, Spot +6
Feats: None
Environment: Any
Organization: Solitary, ward (10 - 20), or plague (25 - 100)
Challenge Rating: 4
Treasure: None
Alignment: Usually neutral evil
Advancement: 4 - 9 HD (Medium)
Level Adjustment: -

Spirits of the plague are the undead remains of those claimed by disease who exist to spread sickness to others. After death, the spirits of those who had agonized under the plague the longest, those whose wills were broken and spent at death, return to the mortal world bound by Kivutar's will. They travel through their towns or along merchant routes and even on the fields of battle to spread their disease.

Combat
Spirits of the plague exist solely to harass the living and spread their horrible diseases. They spend their nights passing through towns, caressing the faces of sleeping people in order to infect them.

Plague (Su): Any creature touched by a corporeal spirit of the plague must succeed at a DC 16 Fortitude save or contract an advanced form of whatever disease killed the spirit originally. DMs can tailor this disease to the epidemiological history of their campaigns, but assume as a default that the disease has an onset period of 1d10 days and causes 1d6 hit points of damage per day afterward until it is cured.

Incorporeal: A spirit of the plague can become corporeal or incorporeal as a swift action. When incorporeal, a spirit of the plague can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like abilities, and supernatural abilities. While incorporeal, the creature has a 50% change to ignore any damage from a corporeal source except for force effects or attacks made with ghost touch weapons. An incorporeal spirit of the plague can pass through solid objects, but not force effects, at will. While incorporeal, its attacks ignore armor, natural armor, and shields, but deflection bonuses and force effects work normally against them. An incorporeal spirit of the plague always moves silently and cannot be heard with Listen checks if it does not wish to be.

Undead: Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, fatigue, or exhaustion effects. Cannot heal damage on its own. Immune to any effect that requires a Fortitude save unless it also works on objects or is harmless. Not a risk of death due to massive damage. Does not eat, breathe, or sleep.

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