Monday, January 3, 2011

General Rules: Monsters - Owl, Screech

Owl, Screech (from Tome & Blood)
Diminutive Animal

Hit Dice: 1d8 (4 hit points)
Initiative: +3
Speed: 10 feet, fly 30 feet (average)
Armor Class: 18 (+4 size, +3 Dexterity, +1 natural); touch 17, flat-footed 15
BAB/Grapple: +0/-15
Attack: Talons +7 melee (1d2-3, piercing and slashing, 20 x2)
Full Attack: Talons +7 melee (1d2-3, piercing and slashing, 20 x2)
Space/Reach: 1 foot by 1 foot/0 feet
Special Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +5, Will +2
Abilities: Str 4, Int 2, Wis 14, Dex 17, Con 10, Cha 4
Skills: Listen +14, Move Silently +20, Spot +6 (+14 in areas of shadowy illumination)
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Temperate forests
Organization: Solitary or pair
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -

Screech owls are nocturnal, rodent-eating birds that make very little noise in flight.

Combat
Screech owls swoop quietly down onto prey, attacking with their powerful talons.

Skills: Screech owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

Screech Owls as Familiars
Screech Owls can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with screech owl familiars gain a +3 bonus to Move Silently checks. Screech owls are suitable familiars for Tiny spellcasters.

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