Diminutive Animal
Initiative: +3
Speed: 10 feet, climb 15 feet
Armor Class: 17 (+4 size, +3 Dexterity); touch 14, flat-footed 17
BAB/Grapple: +0/-17
Attack: Bite +7 melee (1d2–4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +7 melee (1d2–4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 1 foot by 1 foot/0 feetSpecial Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +4, Reflex +5, Will +1
Abilities: Str 2, Int 2, Wis 12, Dex 16, Con 11, Cha 4
Skills: Climb +18, Hide +22, Listen +9, Move Silently +11
Feats: Skill Focus (Climb), Weapon FinesseEnvironment: Temperate forest
Organization: Solitary, pair, or scurry (3 - 8)
Challenge Rating: ⅛
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Squirrels flee from combat if at all possible, usually taking refuge in the trees.
Squirrels as Familiars
Squirrels can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with squirrel familiars gain a +2 bonus to Reflex saves or +3 bonus to Jump checks.
Home Three Worlds Monsters
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