Speed: 20 feet, climb 20 feet
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
Attack: Bite +4 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Attach
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +4, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 15, Con 10, Cha 5
Skills: Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3Feats: Skill Augmentation (Balance and Escape Artist), Weapon Finesse
Environment: Temperate hills
Challenge Rating: ¼
Alignment: Always neutral
Weasels usually try to avoid combat with larger creatures, but if forced into combat, they bite and latch on with their powerful jaws.
Weasel as Familiars
Weasels can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with weasel familiars gain a +2 bonus to Reflex saves.
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