Monday, January 3, 2011

General Rules: Monsters - Weasel

Weasel (from the Monster Manual)
Tiny Animal

Hit Dice: ½d8 (2 hit points)
Initiative: +1
Speed: 20 feet, climb 20 feet
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
BAB/Grapple: +0/-12
Attack: Bite +4 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Attach
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +4, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 15, Con 10, Cha 5
Skills: Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3
Feats: Skill Augmentation (Balance and Escape Artist), Weapon Finesse
Environment: Temperate hills
Organization: Solitary
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -

These little mammals are aggressive predators but usually confine themselves to smaller prey.

Weasels usually try to avoid combat with larger creatures, but if forced into combat, they bite and latch on with their powerful jaws.

Attach (Ex): If a weasel hits with its bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class, and has an Armor Class of 12. An attached weasel can be struck with a weapon of grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.

Skills: A weasel receives a +8 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.

Weasel as Familiars
Weasels can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with weasel familiars gain a +2 bonus to Reflex saves.

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