Speed: 30 feet (cannot run), climb 30 feet
Armor Class: 18 (-1 size, +1 Dexterity, +8 natural); touch 10, flat-footed 17
Attack: Slam +10 melee (2d6+7, bludgeoning, 20 x2) or bite +10 melee (1d6+7 and poison, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Slam +10 melee (2d6+7, bludgeoning, 20 x2) and bite +10 melee (1d6+7 and poison, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 10 feet by 10 feet/10 feet
Special Attacks: Poison
Special Qualities: Construct, darkvision 60 feet, adhesive, magic immunity, DR 10/+1, fire vulnerabilitySaves: Fortitude +2, Reflex +3, Will +2
Abilities: Str 20, Int -, Wis 11, Dex 13, Con -, Cha 1
Organization: Solitary or gang (2 - 4)
Challenge Rating: 7
Alignment: Always neutral
Advancement: 9 - 12 Hit Dice (Large); 13 - 24 Hit Dice (Huge)
Appropriately , web golems can use many of the same tactics that a giant spider would. They are usually posted high on the ceiling, nestled among other spider webs, waiting for intruders.
A web golem's body is made from layer upon layer of webbing harvested from giant spiders. Although it is possible to get enough webbing from a single sufficiently large giant spider, most assembly is done with the webbing of numerous monstrous spiders.
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