Tiny Animal
Initiative: +2
Speed: 30 feet, climb 30 feet
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
BAB/Grapple: +0/-12
Attack: Bite +4 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: -
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +4, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 15, Con 10, Cha 5
Skills: Balance +12, Climb +10, Escape Artist +4, Hide +10, Listen +3, Spot +3
Feats: Skill Augmentation (Balance and Escape Artist), Weapon Finesse
Environment: Warm forests
Organization: Troop (10 - 40)
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Small)
Combat
Monkeys generally flee into the safety of the trees, but if cornered can fight ferociously.
Monkeys as Familiars
Monkeys can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with monkey familiars gain a +3 bonus on Climb checks or a +3 bonus on Sleight of Hand checks (character's choice, made when the familiar is summoned).
Home Three Worlds Monsters
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