Sunday, January 2, 2011

Campaign Design - Spells: Curse Turning

Curse Turning (adapted from the Shaman's Handbook)

Level: Druid/Spirit Shaman 6
Components: V, S, F
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: One spellcaster, creature, or object
Duration: Until expended up to 10 minutes per caster level
Saving Throw: None
Spell Resistance: No

Enchantments, transmutations, and curses directly targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Unlike spell turning, curse turning does stop touch range spells.

From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.

01 - 70
Spell drains away without effect
71 - 80
Spell affects both of you equally at full effect
81 - 97
Both turning effects are rendered nonfunctional for 1d4 minutes
98 - 100
Both of you go through a rift into another plane
When you are targeted by a curse of higher level than the amount of curse turning you have left, that curse is partially turned. The subtract the amount of curse turning left from the spell level of the incoming curse, then divide the result by the spell level of the incoming curse to see what fraction of the effect gets through. For damaging curses, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.

If you and a spellcasting attacker are both warded by curse turning effects in operation, a resonating field is created.

Roll randomly on the table to the right to determine the result.

Focus: A small glass mirror or reflective crystal.

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