Saturday, January 1, 2011

Campaign Design - Clerical Domains: Cold

Cold Domain (as modified by Secrets)
Infernal Power: Iku-Tyrma.
Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster cold creatures as an evil cleric rebukes undead. You can use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Additional Granted Power: You can exist comfortably in any cold environment. This power is always in effect and functions as per the spell endure elements but is limited to cold climates (you do not gain the benefits of an endure elements effect for hot environments as a result of this ability). This is a supernatural ability.

Additional Granted Power: You gain a +1 sacred bonus to all saving throws against cold effects.

Cold Domain Spells
1st: Chill touch, chilling hand (Secrets)
2nd: Chill metal
3rd: Sleet storm
4th: Ice storm
5th: Wall of ice
6th: Cone of cold
7th: Control weather
8th: Freezing cloud (Secrets), polar ray
9th: Obedient avalanche, summon ice elemental monolith (D347)

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