Sunday, January 2, 2011

Campaign Design - Spells: Journey of Mass Healing

Journey of Mass Healing (adapted from the Shaman's Handbook)
Conjuration (Healing)

Level: Druid/Spirit Shaman 8
Components: V, S, F
Casting Time: 10 minutes
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: All living allies, no two of which can be more than 30 feet apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (harmless)

Through means of a shamanic ritual to draw the targets' damaged spirits back together, you channel positive energy into all allies within range to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the targets: Ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Journey of healing does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

This ritual has no effect, either harmful or beneficial, when performed on a undead creature.

Focus: Medicine bundle or musical instrument.

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