Sunday, January 2, 2011

Campaign Design - Spells: Armor Piercing Missile

Armor Piercing Missile (adapted from Fury in the Wastelands: The Orcs of Tellene)

Level: Cleric/Favored Soul 3, Sorcerer/Wizard 3
Components: V, M
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: 1 missile per 2 caster levels
Duration: 1 round per caster level
Saving Throw: None
Spell Resistance: No

Missiles enchanted with this spell ignore the armor and natural armor of one target. To damage a foe, the missile must hit with a successful ranged touch attack. The missile must be enchanted before it is used.

Material components: The missile to be enchanted, which is consumed when it strikes the target, if the attack is unsuccessful, or when the duration expires. The missile may carry more than one enchantment.

Home     Three Worlds     Spell List

No comments:

Post a Comment