Sunday, January 2, 2011

Campaign Design - Spells: Chameleon Skin

Chameleon Skin (from Spells & Spellcraft)
Illusion (Glamer)

Level: Druid/Spirit Shaman 2, Ranger 2, Sorcerer/Wizard 3
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Creature touched
Duration: 10 minutes per caster level (D)
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

The creature or object touched gains the ability to change color in order to match its surroundings. If cast on a creature carrying gear or wearing clothes, the gear and clothes change color too. It takes 1d4 rounds to completely shift colors to match a background or to change colors again for a new background.

items dropped or put down by the camouflaged creature return to their normal appearance. Items that are picked up do not gain the ability to change color. Light is not affected, so torches and lanterns continue to glow, and the creature still gives off a shadow.

This spell does not end if the subject attacks any creature or performs any other action such as eating, opening doors, or running, but to gain the spell's bonuses the creature must be within 5 feet of a wall or feature it has changed to match. The spell has the following effects: The target is considered to have one-half concealment against attacks and gains a +20 circumstance bonus to all Hide checks.

Arcane focus: A small glass prism.

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