Sunday, January 2, 2011

Campaign Design - Spells: Maelstrom of Color

Maelstrom of Color (from School of Illusion)
Illusion (Pattern, Fascination) [Mind-Affecting]

Level: Sorcerer/Wizard 8
Components: V, S, M
Casting Time: 1 standard action
Range: Long (400 feet + 40 feet per caster level)
Target, Effect, or Area: Cone
Duration: Instantaneous (see text)
Saving Throw: Will negates
Spell Resistance: Yes

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. The cone of colored light created by the maelstrom affects the closest 4d6 creatures within the spell's area of effect. The maelstrom also has the following effects upon its targets, depending on the Hit Dice of the targets:
  • Up to 6 Hit Dice: Unconscious for 4d6 rounds, blinded for 2d6+2 rounds, and then stunned for 3 rounds. Only living creatures are knocked unconscious. In addition, affected creatures take 2d6 points of damage and lose 2d4 temporary points of Constitution for 2d6 hours.

  • 7 to 8 Hit Dice: Unconscious for 3d6 rounds, blinded for 1d6+1 rounds, and then sunned for 2 rounds. In addition, affected creatures lose 1d4 temporary points of Constitution for 1d6 hours.

  • 9 or more Hit Dice: Unconscious for 2d4 rounds, blinded for 1d4 rounds, and then stunned for 1 round. Blinded creatures have the same penalties as those affected by color spray.
Material component: Three whole gemstones - one red, one blue, and one yellow. Each gemstone must have a minimum value of 50 shillings.

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