Sunday, January 2, 2011

Campaign Design - Spells: Cold Snap

Cold Snap (adapted from Relics & Rituals)
Evocation [Cold]

Level: Druid/Spirit Shaman 2, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One creature or object
Duration: See text
Saving Throw: Fortitude negates (object)
Spell Resistance: Yes (object)

A creature targeted by cold snap suffers 1d4 points of cold damage per caster level (10d4 maximum). In addition, the target is slowed by the cold and can only take a partial action on the following round and suffers a -2 penalty to Armor Class, melee attack rolls, melee damage rolls, and Reflex saves, as well as having their jumping distance halved.

An object targeted by cold snap has its effective hardness halved until the end of the following round, making it easier to break or shatter.

Material component: A sprinkling of mercury, silver dust, and pure water.

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