Sunday, January 2, 2011

Campaign Design - Spells: Flesh Made Foul

Flesh Made Foul (found in Necromancy: Beyond the Grave)
Necromancy

Level: Sorcerer/Wizard 8
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

This spell channels great amounts of negative energy in a very short space of time. Unleashed against one creature its life force will be annihilated by the black bolt of twisting negative energy and it may well become one of the walking dead. Flesh decays or even becomes insubstantial as the black energy floods though the victim's body, to be hold under the permanent thrall of the necromancer.

The caster must make a ranged touch attack against any living creature within range. If the attack succeeds, the subject gains negative levels equal to 1d4 + 1 per 4 caster levels.

If the subject survives this attack, they will regain all lost levels after a number of hours equal to your caster level. if the subject gains as many or more negative levels than it has hit dice, then it is automatically slain and within one one round, transformed into one of the undead. The type of undead is chosen by you but cannot have more hit dice than the subject originally had in life. The undead creature is under your permanent control until destroyed though no more than one undead creature may be controlled through the use of this spell at any one time.

Undead creatures targeted by this spell will have any lost hit points restored, damaged or severed limbs replaced, and become immune to turning attempts for 1 hour per caster level.

Material component: The heart of a sentient creature that died of disease, famine, violence, or magic.

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