Sunday, January 2, 2011

Campaign Design - Spells: Corrode

Corrode (from the Player's Guide to Rangers and Rogues)

Level: Druid/Spirit Shaman 3, Ranger 4
Components: S, M, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: See below
Duration: Instantaneous
Saving Throw: Fortitude negates (see below)
Spell Resistance: Yes

If you make a successful melee touch attack, you cause any metallic target to corrode; the metal will immediately fall to pieces and become useless. The size of the target is immaterial - a full suit of armor rusts away as quickly as a dagger. Magic armor, weapons, and other enchanted items made of metal must succeed at a Fortitude save or be dissolved. A successful save means that the spell has no effect. Wooden, stone, and other nonmetallic objects are immune to this spell's effect.

Material component: A rusted metallic object.

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