Sunday, January 2, 2011

Campaign Design - Spells: Heart of Valor

Heart of Valor (from Relics & Rituals)
Enchantment (Compulsion) [Fear, Mind-Affecting]

Level: Paladin 3
Components: V, S, DF
Casting Time: 1 full round
Range: Personal
Target, Effect, or Area: Allies within 5 feet per caster level
Duration: 1 round per caster level
Saving Throw: Will negates (see text)
Spell Resistance: Yes (see text)

The heart of valor is Forseti's divine gift to paladins, and paladins devoted to him invoke its powers quite often. The heart of valor encourages the inspirational nature of your bravery by augmenting your already aura of courage ability and granting attack bonuses to your comrades. Such is the nature of the heart of valor's courage-invoking power that your opponents suffer penalties when facing you in melee.

Once you cast the heart of valor upon yourself, the bonus granted by your aura of courage doubles. This bonus applies to any and all rolls made by your allies involving fear effects. The heart of valor grants you a +2 morale bonus to melee attack rolls and grants all your allies within range a +1 morale bonus to all melee attack rolls. Creatures engaging in melee with you must make a Will saving throw or be shaken and suffer a -2 morale penalty to attack and weapon damage rolls and all saving throws.

The verbal and somatic components of this spell involve standing, holding one's weapon high with one hand, placing the opposite hand over one's heart and declaring loyalty to Forseti and his principles.

Armor of Light

When you cast all four of the spells of the divine brother paladins and invoke the divine power of the Holy Mother Eiur, you create magical armor for yourself called the armor of light. The five required spells are gaze of truth, hand of justice, heart of valor, limbs of endurance, and soul of mercy. In order to achieve this armor, you must cast all five spells in succession upon your person, taking no more than one round in between spells. Once invoked, the armor of light lasts as long as the heart of valor spell cast to create the armor remains in effect. When you finish casting all five spells, other creatures seeing you will see divine mists begin to swirl around your body, which then seem to meld into your body in the form of mystical, slightly luminescent armor.

Once you have "put on" the armor of light, you gain many powers in addition to the benefits provided by the individual component spells. First, the armor magnifies the five virtues within you, and this, in turn increases several of your abilities by two points: Mercy increases Wisdom, Endurance increases Constitution, Valor increases Strength, Truth enhances Intelligence, and Justice enhances Dexterity. Second, you gain a sacred bonus of +3 to Armor Class. Third, the armor of light gives you a sacred bonus to saving throws against spells cast by creatures that are either evil or chaotic. Finally, the armor of light casts light in a 60 foot radius around you. This light will supersede any magical darkness or shadow-creating spells of 3rd level or lower whose area of effect overlaps the light effect of the armor.

The armor of light is an abjuration effect, and may be dispelled as if it were a separate 4th-level spell you had cast upon yourself.

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