Sunday, January 2, 2011

Campaign Design - Spells: Limbs of Endurance

Limbs of Endurance (from Relics & Rituals)
Transmutation

Level: Paladin 2
Components: V, S, DF
Casting Time: 1 full round
Range: Personal
Target, Effect, or Area: You
Duration: 1 hour per caster level
Saving Throw: None
Spell Resistance: No

The limbs of endurance spell grants you three powers. First, your tired body and mind feels a rush of energy as all feelings of exhaustion dissipate. Any penalties you suffer as a result of fatigue disappear immediately, as you become completely refreshed. Second, you gain a +1 sacred bonus to all Fortitude saving throws as divine energy takes you above your normal state of endurance. Third, you find that you need to rest for only half as long as normal while the spell persists.

The verbal and somatic components of this spell involve standing and looking up to face heaven, with all four limbs slightly spread and uttering a short prayer to Heim in order to invoke the energizing power of the limbs of endurance.

Armor of Light

When you cast all four of the spells of the divine brother paladins and invoke the divine power of the Holy Mother Eiur, you create magical armor for yourself called the armor of light. The five required spells are gaze of truth, hand of justice, heart of valor, limbs of endurance, and soul of mercy. In order to achieve this armor, you must cast all five spells in succession upon your person, taking no more than one round in between spells. Once invoked, the armor of light lasts as long as the heart of valor spell cast to create the armor remains in effect. When you finish casting all five spells, other creatures seeing you will see divine mists begin to swirl around your body, which then seem to meld into your body in the form of mystical, slightly luminescent armor.

Once you have "put on" the armor of light, you gain many powers in addition to the benefits provided by the individual component spells. First, the armor magnifies the five virtues within you, and this, in turn increases several of your abilities by two points: Mercy increases Wisdom, Endurance increases Constitution, Valor increases Strength, Truth enhances Intelligence, and Justice enhances Dexterity. Second, you gain a sacred bonus of +3 to Armor Class. Third, the armor of light gives you a sacred bonus to saving throws against spells cast by creatures that are either evil or chaotic. Finally, the armor of light casts light in a 60 foot radius around you. This light will supersede any magical darkness or shadow-creating spells of 3rd level or lower whose area of effect overlaps the light effect of the armor.

The armor of light is an abjuration effect, and may be dispelled as if it were a separate 4th-level spell you had cast upon yourself.

Home     Three Worlds     Spell List

No comments:

Post a Comment