Sunday, January 2, 2011

Campaign Design - Spells: Heat Water

Heat Water (from Dragon Magazine #302)

Level: Bard 0, Cleric/Favored Soul 0, Druid/Spirit Shaman 0, Sorcerer/Wizard 0
Components: V, S
Casting Time: 1 standard action
Range: 5 feet
Target, Effect, or Area: 2 pints of liquid
Duration: Concentration up to 1 minute per caster level
Saving Throw: Fortitude negates (object)
Spell Resistance: Yes

This spell causes up to 2 pints of liquid in a container to heat up. The spell takes 1 minute to bring water from cold to the boiling point. The water can be kept at any temperature you wish (above or at room temperature) as long as you concentrate. If further water is added to the container, the spell ends.

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