Sunday, January 2, 2011

Campaign Design - Spells: Ironheart

Ironheart (from Relics & Rituals)
Abjuration

Level: Cleric/Favored Soul 4, Paladin 4, Protection 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: One living creature touched
Duration: See text
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The recipient of this spell receives a +5 resistance bonus that can be distributed among any desired Fortitude or Will saving throws. The recipient may, for example, choose to add +1 to his next five saving throws, or +2 then +3 to two rolls, or +5 to a single roll. The player declares what amount of the bonus is being used prior to rolling the saving throw. The bonus lasts until the recipient uses it up - that is to say until the entire +5 bonus has been expended, even if the bonus isn't used for days or weeks. A recipient can only have one ironheart spell cast on him at any one time.

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