Sunday, January 2, 2011

Campaign Design - Spells: Lava Missile

Lava Missile (from Serpent Kingdoms)
Conjuration (Creation) [Fire]

Level: Cleric/Favored Soul 2, Druid/Spirit Shaman 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Medium (100 feet + 10 feet per caster level)
Target, Effect, or Area: Up to five creatures, no two of which can be more than 15 feet apart
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: No

A missile of lava darts forth from your fingertip and strikes its target, dealing 1d4 points of fire damage. The missile strikes unerringly if the target has less than total cover or concealment. Specific parts of a creature cannot be singled out. A target that fails its saving throw catches on fire (see Catching on Fire in the Dungeon Master's Guide).

For every two caster levels, you gain an additional missile - two at 4th level, three at 6th level, four at 8th level, and the maximum of five at 10th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage.

A lava missile cures firenewts of 1d4 points of damage.

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