Tuesday, January 4, 2011

General Rules: Feats - Energy Familiar

Energy Familiar [Familiar, General] (adapted from School of Evocation)
Your familiar is now composed of force energy and is immune to most forms of harm.
  Prerequisites: Must have a familiar as a class feature, arcane caster level 12tht+, ability to cast three arcane spells from the energy construct discipline.
  Benefits: Your familiar is now immune to most forms of harm. Your familiar is vulnerable to the same things that can destroy a wall of force spell, and is considered to be a 9th level spell cast by you at your current level for purposes of suppression or dispelling. If your familiar is dispelled, it dies.

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