Guarded Defense [Fighter, Halfling, Regional]
You parry with surprising deftness.
Prerequisites: Dexterity 13+, Intelligence 13+, Combat Expertise, Improved Disarm, Parry, BAB +4, native of Enselm or the Gorovlic Isles.
Benefit: When you make a parry attempt, it does not provoke an automatic disarm attempt.
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