Tuesday, January 4, 2011

General Rules: Feats - Tail Slam

Tail Slam [General, Savage Humanoid] (adapted from the Seafarer's Handbook)
You are trained to use your powerful tail and flukes as a weapon.
   Prerequisites: Savage Humanoid, native aquatic humanoid with a tail.
   Benefit: You may make a powerful sweep with your tail to slam opponents backward. The opponent must be within 10 fete of you and there must not be anyone directly between you and the target. You and the defender make opposed Strength checks. You gain a +4 bonus for each size category greater than Medium and a -4 penalty for every size category below Medium that you are. The defender gets a +4 circumstance bonus if he has more than 10 ranks in Swim. If the defender loses the Strength check, he is shoved back 5 feet, provoking an attack of opportunity if he enters another character's threatened area.

You do not need to move to use the Tail Slam. In many cases, your tail never actually touches your opponent, as the maneuver creates a powerful surge of water that can bowl the target over. anyone slammed while casting a spell must make a Concentration check (DC 10 + spell level + the number of points by which the target failed the opposed Strength check).

Using this feat is a standard action that provokes attacks of opportunity. This feat may only be used underwater and can only affect underwater targets.

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