Large Animal (Aquatic)
Initiative: +7
Speed: Swim 60 feet
Armor Class: 18 (-1 size, +3 Dexterity, +6 natural); touch 12, flat-footed 15
BAB/Grapple: +6/+15
Attack: Bite +10 melee (2d6+7, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +10 melee (2d6+7, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 10 feet/5 feet (10 feet with bite)Special Attacks: Ferocity, lashing bite
Special Qualities: Blindsense, keen scent
Saves: Fortitude +10, Reflex +9, Will +3
Abilities: Str 20, Int 1, Wis 12, Dex 16, Con 18, Cha 2
Skills: Listen +3, Spot +15, Swim +8
Feats: Improved Initiative, Improved Natural Attack (Bite), Skill Augmentation (Listen and Spot), ToughnessEnvironment: Any aquatic
Organization: Solitary or school (4 - 12)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9 - 14 Hit Dice (Large), 15 - 24 Hit Dice (Huge)
Combat
A helicoprion often circles around prospective prey for a few rounds before swimming in to take a few experimental bites.
Lashing Bite (Ex): A helicoprion's bite has a reach of 10 feet. it gains a +2 bonus on attack and damage rolls with its bite against targets within 5 feet.
Helicoprions as Animal Companions
If raised from an egg, a helicoprion can be trained using Handle Animal. A 10th-level druid, 12th-level outdoorsman, or 10th-level ranger may take a helicoprion as an animal companion if the character lives primarily in an aquatic environment.
Home Three Worlds Monsters
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