Medium Outsider (Chaotic, Extraplanar, Good)
Speed: 30 feet, fly 60 feet (good)
Armor Class: 17 (+4 Dexterity, +3 deflection); touch 17, flat-footed 13
Attack: Starfire hand +4 melee touch (1d8+3, positive energy, 20 x2)
Full Attack: 2 starfire hands +4 melee touch (1d8+3, positive energy, 20 x2)Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Smite evil, star magic, starfire hand
Special Qualities: Damage reduction 5/evil, immunity to acid, disease, electricity, fire, light, petrification, and poison, outsider traits, low-light vision, pure sight, resistance to cold 10, resistance to sonic 10, spell resistance 15, spells, spell-like abilities, starglow, starshieldSaves: Fortitude +7, Reflex +12, Will +12
Abilities: Str 13, Int 10, Wis 12, Dex 18, Con 13, Cha 15
Skills: Concentration +7, Diplomacy +10, Knowledge: Religion +6, Knowledge: the Planes +6, Listen +9, Sense Motive +7, Spellcraft +6, Spot +9, Survival +1 (+3 on other planes)
Feats: Combat Reflexes, Skill Augmentation (Listen and Spot)Environment: Any
Organization: SolitaryChallenge Rating: 5
Treasure: Standard (usually silk clothing, diamond and silver jewelry, and aesthetically pleasing magic items)Alignment: Always chaotic good
Advancement: 4 - 9 Hit Dice (Medium)
Slivers enter fights with their spells and spell-like abilities, but when need dictates, they do not hesitate to strike with their starfire hands. A sliver's natural weapons, including her starfire hands, are treated as good-aligned, chaotic-aligned, and silver weapons for the purpose of overcoming damage reduction.
- 2nd Level: Elation (domain spell), spiritual weapon.
- 1st Level: Charm person (domain spell), command, cure light wounds x2.
- 0th Level: Create water, detect magic x2, guidance.
Home Three Worlds Monsters