Monday, January 3, 2011

General Rules: Monsters - Giant, Fog

Giant, Fog (from Monsters of Færûn)
Huge Giant (Air)

Hit Dice: 14d8+70 (133 hit points)
Initiative: +0
Speed: 40 feet
Armor Class: 19 (-2 size, +11 natural); touch AC 8, flat-footed AC 19
BAB/Grapple: +9/+26
Attack: Greatclub +17 melee (2d8+13, bludgeoning, 20 x2) or rock +8 ranged (2d8+9, bludgeoning, 20 x2, 140 feet x5)
Full Attack: Greatclub +17/+12 melee (2d8+13, bludgeoning, 20 x2) or rock +8 ranged (2d8+9, bludgeoning, 20 x2, 140 feet x5)
Space/Reach: 10 feet by 10 feet/15 feet
Special Attacks: Rock throwing
Special Qualities: Low-light vision, rock catching, hide in fog
Saves: Fortitude +14, Reflex +4, Will +6
Abilities: Str 29, Int 13, Wis 14, Dex 10, Con 21, Cha 10
Skills: Climb +15, Hide +8 (+12 in light fog, +15 in dense fog), Jump +15, Listen +4, Spot +9
Feats: Cleave, Power Attack, Skill Augmentation (Listen and Spot)
Environment: Temperate marsh and forest
Organization: Solitary, hunting group (2 - 5), raiding party (2 - 5 fog giants plus 1 - 2 cloud giants), or clan (11 - 20)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually neutral good or neutral evil
Advancement: By character class

Fog giants are relatives of the cloud giants, more intelligent and stealthy than they are usually given credit for.

Fog giants stand about 24 feet tall, with tree trunk-sized legs and overdeveloped arms strengthened by constant throwing games and exercises. They have milk-white skin, which aids their natural ability to blend into fog, and silvery white, flowing hair. They grow no facial hair, though they have ample hair on their arms, legs, and chest. Fog giants prefer to wear no armor, although some wear leather or hide protection. They love massive clubs made from bleached and polished wood or bone.

Fog giants speak Jattalaic and one common language.

Combat
Fog giants prefer to attack from cover - favoring heavy fog, naturally - initially relying on rock hurling to scatter their opponents, then charging into melee with clubs flying.

Rock Throwing (Ex): A fog giant can hurl rocks weighing 40 to 50 pounds up to 5 range increments of 140 feet. Giants receive a +1 racial bonus when throwing rocks.

Rock Catching (Ex): A fog giant can catch Small, Medium, or Large rocks (or projectiles of similar size). Once per round, a fog giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for Small rocks, 20 for Medium rocks, and 25 for Large rocks. If the projectile has a magical bonus to attack, the DC increases by that amount. The giant must be ready for and aware of the attack.

Hide in Fog (Ex): In foggy conditions, fog giants have an unusual ability to blend into the swirling mists. In light fog, they gain a +4 racial bonus to Hide checks. In dense fog, the Hide bonus rises to +7.

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