Monday, January 3, 2011

General Rules: Monsters - Qoth

Qoth (modified for rules compliance from Mercenaries)
Medium Humanoid (Qoth)

Hit Dice: 2d8+2 (11 hit points)
Initiative: +5 (Dexterity, Improved Initiative)
Speed: 30 feet
Armor Class: 14 (+1 Dexterity, +3 studded leather armor); touch 11, flat-footed 13
BAB/Grapple: +1/+3
Attack: Longsword +3 melee (1d8+2, slashing, 19-20 x2) or composite longbow +2 ranged (1d8, piercing, 20 x3, 110 feet x10)
Full Attack: Longsword +3 melee (1d8+2, slashing, 19-20 x2) or composite longbow +2 ranged (1d8, piercing, 20 x3, 110 feet x10)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: None
Special Qualities: Darkvision 60 feet, heightened tracking
Saves: Fortitude +1, Reflex +4, Will +1
Abilities: Str 14, Int 12, Wis 12, Dex 12, Con 12, Cha 10
Skills: Gather Information +1, Hide +2, Listen +2, Move Silently +2, Search +2, Spot +2, Survival +2
Feats: Track
Environment: Any land and underground
Organization: Solitary, gang (2 -4), squad (11 - 20 plus 2 3rd level sergeants and 1 leader of 3rd - 6th level), or band (30 - 100 plus 150% noncombatants plus 1 3rd level sergeant per 10 adults, 5 5th level lieutenants, and 3 7th level captains)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class

Qoth are natural-born trackers, every one of them instincts and distinctive physical features amplifies the sensory skills that they need to hunt down something - or someone - who wishes to elude them. They are exceptionally agile and their low-slung bodies allow them to move quickly while remaining partially hidden to anyone trying to spot them. They have large eyes that enable them to see unusually well in dim light, with heavy lids that allow them to shut out glare in excessively bright conditions. Their wide, flared nostrils give them a keen sense of smell and they have a wider range of hearing than most other races.

Qoth are much in demand as scouts, trackers, and bounty hunters, and they are generally quite content to market themselves as such. They can operate independently, and veteran quoth trackers prefer to do so. They also work in teams under the direction of a veteran of their own kind, or someone else whose authority they recognize (their employer, for instance), in which case they function more or less as an intelligent pack of bloodhounds.

Qoth speak one common language and two other languages.

Combat
Qoth are experienced and versatile small-group tacticians. They understand how to make best use of terrain, weaponry, and any advantages that they believe they have over their foes. They won't charge head-on if they know they are outnumbered. They like to attack at night if they feel that their darkvision will give them an advantage. In other words, they just won't do anything stupid, and they are entirely capable of executing complex taxtical maneuvers like drawing their enemy into an ambush or using hit-and-run attacks to wear them down.

Heightened Tracking (Ex): A qoth receives a +5 competence bonus to Survival checks when it uses the Track feat. If a group of qoth is doing the tracking, they have the option to combine their efforts into a single check at +5 for the first participating qoth and +2 for every additional qoth.

Qoth Society
Qoth live in large tribal groups from which mercenaries may be recruited. Anyone wishing to hire qoth must negotiate for their services with the tribe's chief, and any male of military age is available for service. If negotiations are successful, the chief selects who will go; the prospective mercenaries themselves have no say in the matter.

Young qoth also leave their tribes on their own sometimes to seek their fortune in the wider world. The wider world doesn't always receive them with a friendly embrace, but they generally find that skilled trackers and hunters (bounty or otherwise) can make a passable living for themselves.

Qoth worship Lateshi, a goddess of the hunt who is said to take pity on those who are lost and in search or food. They interpret her blessing rather liberally to include those who make their living through any kind of tracking and hunting.

Qoth Characters
A qoth character is mostly likely a bounty hunter at work. While a qoth hunting alone prefers to remain alone, he will accept help, especially if the job turns out to be more complicated than he first thought. Initially, he will overlook likely disagreements over splitting the reward (he will want it all for himself) or how the quarry is to be treated, but at the moment of truth, he will insist on doing things his way.

Qoth characters receive one bonus language in addition to those they receive on account of their intelligence modifier.

A qoth's favored class is ranger.

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