Medium Monstrous Humanoid (Slytheen)
Initiative: +3
Speed: 30 feet, climb 15 feet, burrow 10 feet
Armor Class: 15 (+3 Dexterity, +2 natural); touch AC 13, flat-footed AC 12
BAB/Grapple: +2/+2
Attack: Bite +2 melee (1d3, bludgeoning, piercing, and slashing, 20 x2) or shortspear +2 melee (1d8, piercing, 20 x3, 20 feet x5)
Full Attack: Bite +2 melee (1d3, bludgeoning, piercing, and slashing, 20 x2) and 2 claws -3 melee (1d4, piercing and slashing, 20 x2) or shortspear +2 melee (1d8, piercing, 20 x3, 20 feet x5) or javelin +5 ranged (1d6, piercing, 20 x2, 30 feet x5)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Leap attack, fire resistance 10
Special Qualities: Darkvision 60 feet, speak with rats
Saves: Fortitude +3, Reflex +6, Will +3
Abilities: Str 10, Int 12, Wis 10, Dex 16, Con 16, Cha 12
Skills: Climb +2, Jump +13, Search +2, Spot +3, Survival +5
Feats: TrackEnvironment: Any desert
Organization: Solitary, pair, band (3 - 30 ratmen, plus one leader of 4th level), warband (10 - 120 ratmen with 1 fighter of 4th - 7th level per 30 ratmen, plus 1 8th - 10th level druid per 100 ratmen)
Challenge Rating: 1Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Combat
Daywalkers are skilled predators, making astounding leaps over dunes to attack caravans, seemingly from out of nowhere. They can also burrow through the sand and spring upward from the ground. Although they attack for food, their most cherished prizes are wagons, chests, and barrels - materials made of wood that they can burn for a long time. The ratmen typically use spears made from fire-hardened bone - the remains of travelers used to ease Surtan's suffering.
Home Three Worlds Monsters
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