Monday, January 3, 2011

General Rules: Monsters - Fox

Fox (from Dragon Magazine #280)
Tiny Animal

Hit Dice: 1d8+1 (5 hit points)
Initiative: +4
Speed: 40 feet
Armor Class: 17 (+2 size, +4 Dexterity, +1 natural); touch 16, flat-footed 13
BAB/Grapple: +0/-8
Attack: Bite +6 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +6 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +3, Reflex +6, Will +1
Abilities: Str 10, Int 2, Wis 12, Dex 18, Con 13, Cha 7
Skills: Hide +4, Listen +6, Move Silently +4, Spot +4, Survival +1 (+5 when tracking by scent), Swim +2
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Any land
Organization: Solitary, pair, or skulk (3 - 12)
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -

Swift and cunning, foxes display exceptional cunning. These statistics represents the typical reddish variety of fox.

Foxes are good hunters and even better at evading predators.

Skills: Foxes gain a +4 racial bonus to Survival checks when tracking by scent.

Foxes as Familiars
Foxes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with fox familiars gain a +2 bonus to Reflex saves.

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