Speed: 20 feet (cannot run)
Armor Class: 16 (-1 Dexterity, +7 natural); touch 9, flat-footed 16
Attack: Slam +8 melee (1d10+4, bludgeoning, 20 x2)
Full Attack: 2 slams +8 melee (1d10+4, bludgeoning, 20 x2)Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Breath weapon, infectious touch
Special Qualities: Construct, DR 5/slashing, low-light vision, magic immunitySaves: Fortitude +2, Reflex +1, Will +2
Abilities: Str 18, Int -, Wis 11, Dex 8, Con -, Cha 1
Organization: Solitary or gang (2 - 4)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 7 - 10 Hit Dice (Medium); 11 - 18 Hit Dice (Large)
While fungus golems have excellent strength and resilience, their real power comes from the toxins and spores hidden throughout their bodies.
The creation of a fungus golem is a painstaking process involving the collection and assembly of a large variety of exotic fungi costing at least 1,000 shillings. Once enough components have been gathered, the fungi must be fused together and crafted into an appropriate form. This requires either a DC 20 Craft: Alchemy check or a DC 20 profession: Herbalism check.
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