Reef Eel (from Creatures of Freeport)Medium Animal (Aquatic)
Speed: Swim 25 feet
Armor Class: 14 (+2 Dexterity, +2 natural); touch 12, flat-footed 12
BAB/Grapple: +1/+2 (+3 when attached)
Attack: Bite +4 melee (1d6+1, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d6+1, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Attach, cripple
Special Qualities: Backward motion, low-light vision
Saves: Fortitude +3, Reflex +6, Will +2
Abilities: Str 12, Int 1, Wis 12, Dex 16, Con 11, Cha 2
Skills: Hide +7, Spot +5, Swim +10Feats: Improved Initiative, Weapon Finesse
Environment: Warm aquatic
Challenge Rating: 1
Alignment: Always neutral
While reef eels do not hunt humans, they will attack almost any creature if disturbed or provoked. An eel that is resting in its reef lair can strike seemingly from out of nowhere, inflicting a crippling wound before disappearing again.
Reef Eels as Familiars
Reef eels can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. To do so, the character must take the Improved Familiar feat, and be at least a 2nd-level caster. Arcane casters with reef eel familiars gain a +3 bonus to Swim checks.
Reef Eels as Animal Companions
If raised from a hatchling, a reef eel may be trained using Handle Animal. Eels are sometimes trained as guard and hunting beasts by members of aquatic races. A 1st-level druid, 3rd-level outdoorsman, or 1st-level ranger may take a reef eel as an animal companion.
Home Three Worlds Monsters