Monday, January 3, 2011

General Rules: Monsters - Thrush

Thrush (from Tome & Blood)
Diminutive Animal

Hit Dice: 1d8 (4 hit points)
Initiative: +2
Speed: 10 feet, fly 40 feet (average)t
Armor Class: 17 (+4 size, +2 Dexterity, +1 natural); touch 16, flat-footed 15
BAB/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1 foot by 1 foot/0 feet
Special Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +4, Will +2
Abilities: Str 1, Int 2, Wis 14, Dex 15, Con 10, Cha 6
Skills: Listen +8, Spot +8
Feats: Skill Augmentation (Listen and Spot)
Environment: Any except underground
Organization: Solitary or pair
Challenge Rating: -
Treasure: None
Alignment: Always neutral
Advancement: -

Thrushes are plump, soft-plumaged, small to medium-sized birds, inhabiting wooded areas, and often feeding on the ground.

Combat
Thrushes have no effective attacks and will always seek to flee combat.

Thrushes as Familiars
Thrushes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. A thrush familiar can speak one language of it's master's choice. Thrushes are suitable familiars for Tiny spellcasters.

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