Monday, January 3, 2011

General Rules: Monsters - Fatling

Fatling (adapted from the Creature Collection)
Huge Aberration

Hit Dice: 6d8+33 (60 hit points)
Initiative: -4
Speed: 5 feet
Armor Class: 14 (-2 size, -4 Dexterity, +10 natural)
BAB/Grapple: +4/+16
Attack: Crush +4 melee (2d4+4, bludgeoning, 20 x2)
Full Attack: Crush +4 melee (2d4+4, bludgeoning, 20 x2)
Space/Reach: 10 feet by 10 feet/5 feet
Special Attacks: Spells, envelop
Special Qualities: Darkvision 60 feet, DR 4/-, immunities, wild empathy
Saves: Fortitude +11, Reflex -2, Will +7
Abilities: Str 19, Int 11, Wis 14, Dex 3, Con 19, Cha 3
Skills: Concentration +5, Intimidate +6, Listen +3, Sense Motive +3
Feats: Enlarge Spell, Great Fortitude, Quicken Spell, Toughness
Environment: Any land
Organization: Solitary (plus 100 - 200 lard worms)
Challenge Rating: 5
Treasure: Double standard coins
Alignment: Always neutral evil
Advancement: 6 - 8 HD (Huge)

Bål's highest priests and most favored servants are blessed by their buried lord. Bål's favor is clear to those who know what to look for: A patch of jaundiced, greasy melons grows up somewhere near the followers' shrines. Eating these repulsive fruits transforms an intended individual into a reflection of the Devourer himself. The servant becomes a fatling, a grotesquely obese monstrosity around whom other adherents to the Iron Lord gather to perform their disgusting rituals, in hopes of currying the buried demon's favor. Repugnant as a fatling might be, followers of Bål who honor the creature would give their very lives to protect their demonic patron's chosen one.

Fatlings are inhumanly repulsive masses, literally rolls upon rolls of greasy sallow skin. They constantly sweat a foul-smelling, slippery oil that allows them to lumber their bulk around when they choose to move at all. Almost unable to raise their own limbs, fatlings receive the further gift of lard worms, creatures that inhabit the priest's folds and eat whatever might be trapped therein.

Although fatlings would seem defenseless, they are actually quite potent. Blunt weapons are harmless to them, thanks to the creature's excessive tissue. Sharp weapons may cut through fat, but damage is merely cosmetic. The abominations are also highly magic resistant. Fatlings have a variety of spells at their disposal, and anyone who gets too close to them can be pinned and suffocated under layers of blubber.

Envelop (Ex): Fatlings can make grappling rolls to envelop enemies in their layers of skin. Once a fatling captures an opponent, he simply waits for the victim to suffocate, at which point the priest's lard worms begin the process of consuming the victim. A DC 15 Strength or Escape Artist check is required to pry one's self free of a fatling's folds. Up to two allies can help liberate a victim if he manages to get a hand or foot free before being trapped, which requires a DC 13 Escape Artist roll. Each assistant reduces the DC of escape attempts by 2. An enveloped victim is considered to be drowning.

Immunities (Ex): Blunt weapons deal no damage to fatlings. Slashing weapons deal half damage before damage reduction is applied. Only piercing weapons are truly useful against fatlings.

Oil Secretion (Ex): Fatlings exude a noxious, slippery oil from their skin that helps them move. When they don't move for long periods, this oil pools around them. Individuals following a fatling or who get within 10 feet of him have to make a DC 16 Reflex save each round or slip and fall prone.

Spells: A fatling casts spells as a 7th level cleric. A fatling has access to the Cavern, Decay, Gluttony, Iron, and Subterranean domains.

Wild Empathy (Ex): A fatling's Wild Empathy only applies to lard worms (even though they are vermin and not animals), against whom a fatling has a +10 bonus on Wild Empathy checks. This includes a +8 racial bonus.

Notes: I added a count for how many lard worms a fatling has. I also adjusted the fatling's attack bonus on its crush attack to reflect the fact that it is a Huge creature and thus suffers an attack penalty. I also converted the fatling's Animal Empathy skill to a Wild Empathy special quality. I also reduced the fatling's spellcasting ability from that of a 9th level cleric to that of a 7th level cleric, as the base stats for the creature would not allow it to cast 5th level cleric spells.

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