Sunday, January 2, 2011

Campaign Design - Spells: Multiplicity

Multiplicity (adapted from Relics & Rituals)
Transmutation

Level: Sorcerer/Wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target, Effect, or Area: You
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No

Once you cast this spell, you are empowered so that the next spell may be cast multiple times even if it has only been prepared in one spell slot. Each additional casting of the affected spell after the first consumes another a spell prepared in the spell slot of the same level as that spell. For example, if a wizard casts multiplicity and then casts magic missile, the first casting of magic missile uses her normal preparation of that spell while the second casting (and any subsequent casting) uses up one of her other remaining prepared 1st level spell slots as she cannibalizes that stored energy for the multiplicity casting of magic missile.

Each subsequent casting of a spell must come before the duration of multiplicity expires and before any other spells are cast. Any material component or experience point costs of the multiple cast spell must be paid normally for each casting.

This spell provides no benefit to sorcerers or other spontaneous arcane spellcasters.

Arcane material component: A pearl worth at least 10 shillings for the initial casting of multipicity plus another that is nearly identical for every time a spell is recast.

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