Saturday, January 1, 2011

Campaign Design - Clerical Domains: Treachery

Treachery Domain (from the DragonLance Campaign Setting and Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Infernal Power: Ishi.
Granted Power: You gain a +2 competence bonus on all trip and disarm attempts.

Additional Granted Power: Once per day, when you attack a flat-footed opponent, you can deal additional damage equal to 1d6 per two cleric levels you possess (round up, not down, in this case) with a single melee attack. You must declare that you are using this ability before making the attack, and if you miss the opponent, that use of your power is wasted. Creatures immune to critical hits are also immune to this additional damage.

Treachery Domain Spells
1st: Jinx (W&R), undetectable alignment
2nd: Blur, eagle's splendor
3rd: Bestow curse (PHB and WHB), miscast spells (W&R)
4th: Glibness, kismet (W&R)
5th: Ishi's secret chest, magic jar
6th: Contingency, symbol of persuasion
7th: Eyebite, pain circuit (W&R)
8th: Clone, trap the soul
9th: Foresight, imprisonment

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