Sunday, January 2, 2011

Campaign Design - Spells: Conjure Ice Beast I

Conjure Ice Beast I (adapted from Frostburn)
Conjuration (Creation)[Cold]

Components: V, S, DF
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One conjured ice creature
Duration: 1 round per caster level (D)
Saving Throw: None
Spell Resistance: No

This spell creates a creature constructed from magical ice. It appears where you designate and acts immediately on your turn. it attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

The spell conjures one of the creatures from the 1st-level list set forth below. The conjured creature cannot have the fire subtype. You choose which kind of creature to conjure, and you can change that choice each time you cast the spell. The conjured creature is a construct made of magical ice, gaining the ice beast template.

In all other ways, conjure ice beast I functions like summon monster I.

Conjure Ice Beast, 1st Level List
  • Baboon
  • Badger
  • Dire Rat
  • Dog
  • Eagle
  • Giant Fire Beetle
  • Hawk
  • Hyena
  • Monkey
  • Monstrous Centipede, Medium
  • Monstrous Scorpion, Small
  • Monstrous Spider, Small Hunting
  • Monstrous Spider, Small Webspinner
  • Octopus 1
  • Owl
  • Porpoise 1
  • Raven
  • Viper, Small
  • Wolf
1 Can only be summoned into an aquatic or watery environment

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